A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.
A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.
Six strangers find themselves in circumstances beyond their control, and must use their wits to survive.
Eight strangers awaken with no memory, in a puzzling cube-shaped room where the laws of physics do not always apply.
A young programmer whose job is to watch over the reality-warping Cube defies orders to rescue an innocent mother trapped in one of its rooms.
An unnamed character is trapped in a cubical white room where others can enter and leave, but which he himself apparently cannot leave. A stool is brought in covered in strawberry jam, the furniture changes throughout the play. The main character is subjected to an increasingly puzzling and frustrating series of encounters, as a variety of people come through various hidden doors. But, as many remind him, he can only leave through his own door, so he must find it.
Set in a world of only two dimensions inhabited by sentient geometric shapes, the story follows Arthur Square and his ever-curious granddaughter Hex. When a mysterious visitor arrives from Spaceland, Arthur and Hex must come to terms with the truth of the third dimension, risking dire consequences from the evil Circles that have ruled Flatland for a thousand years.
A loser goes to his college reunion determined to unmask a vegan alien cult's ritual murder, clear his name and recover the heart of his soul mate. Oh yeah, he also wants to get out alive.
Flatland is a two-dimensional universe occupied by living geometric figures - squares, triangles, circles, etc. A Square, Attorney At Law, finds himself in the middle of two upheavals: the rise of martial law by the circular leadership of Flatland, and the arrival of A Sphere, CEO Of Messiah, Incorporated, a creature from a hitherto-unknown third dimensional world.
On a winter afternoon, with a storm about to break, Dani follows her cousins Nora and Inés to a cube-shaped shelter in the middle of the woods. There, they perform a ritual to hold back the rain and save their friend—"the Presence." Dani must follow a set of rules for the ritual to succeed, but the moment Nora sacrifices an earthworm, she can no longer bear it and breaks the cardinal rule: never leave the cube.
Screams of a previous discussion echo in a silent room while two women try avoid demonstrating their real and visceral emotions.
A filmed exercise that follows in the path of Rotating Cubic Grid and Cubits, the predictably titled Cube features cubes of varying shapes and size sliding around and growing into and out of one another, demonstrating how multiple parts can make up a whole.